Build your next adventure
Calculator Stat & Builder (BETA)
Choose a job, distribute your status points, and preview your build. No account required.
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Battle status Character overview
Partial preview: unsupported item/card scripts are excluded.
Calculation notes
Base stats + job + supported equipment, card, enchant, buff and deposited Collection bonuses. Weapon base and refine ATK/MATK are separate components, not final damage. Unsupported scripts and unlisted effects are excluded. Collection map rules and active-proc previews are manually selected. Critical is before target resistance.
Enchants & Collection System
Plan existing enchant rolls and deposited collections. Nothing is added to your game account. Only global Collection bonuses are included; map-specific bonuses are excluded. Map mode still controls enchant and script restrictions.
Enchant sockets are separate from normal card slots. OGH special effects are temporary: enable the proc preview only to inspect the active bonus; trigger frequency, HP/SP drains and unequip penalties are not simulated. Unsupported scripts are visibly excluded. EXP, drop, healing, drain and final damage modifiers are not a combat simulation.
Consumables & Job Buffs
Skill buffs are received effects: no learned skills, job restrictions or skill points are required. Item eligibility still follows the item database. The Buff column also includes the automatic Owl's Eye DEX passive.
This is a steady-state stat preview. Timers, movement, hit-stun, recovery events and Fury SP-recovery restrictions are not simulated. Item search contains only reviewed scripts. The Ring of Nibelungen and other unlisted effects are not simulated; selecting music does not simulate a battle or EXP gain.
Skill Tree
Follow prerequisite branches within each job. Platinum skills cost no points. Later-job points can fund earlier skills, not the reverse. Reducing prerequisites resets dependent skills. Passive combat effects and active buffs are not fully simulated.
Equipment
Select a slot to search the server's items. Choices follow your job, level, and gender.
Magni Mistake · Random Options
Maximum 2 random options per item. Plan existing option rolls using the source equipment pools and value ranges. This does not roll or modify game items. Special/Master reroll mechanics are not simulated.
Select refine below compatible equipment. Cards use their host item's refine. Supported set and learned-skill bonuses apply automatically; procs and unsupported scripts remain excluded.
Your build
Weapon & shield
Weapon type and shield penalty follow your selected equipment. The sprite previews your job only.
Status points
Remaining points
| Stat | Base | Job | Gear | Buff | Total |
|---|---|---|---|---|---|
| STR | |||||
| AGI | |||||
| VIT | |||||
| INT | |||||
| DEX | |||||
| LUK |
Cast time & skill timing
Skill choices follow your selected job and its inherited skill tree. Previewing a skill does not learn it or spend points. Timing is a bounded preview, not a complete combat simulation.
Variable and fixed cast reductions are different. Fixed percentage reductions use the strongest global bonus, not their sum. Delay and cooldown are separate timers; displayed timing is not a DPS or spam-rate prediction.
Resistance & combat modifiers
Supported equipment/card bonuses, including All bonuses. Negative resistance increases damage taken. Resistance is not armor element effectiveness. Columns are separate modifier pools, not a final damage calculation; do not add them together. Demi-human monsters and human players are separate races.
Supported item bonuses remain active in partial previews when their conditions can be evaluated safely. Unsupported effects are excluded; scripts with unknown control flow or unsafe dependencies remain excluded entirely.